Game mechanics and design, procedural content generation
Joris Dormans is an assistant professor at the Leiden University Centre for the Arts in Society:[1] and author on game development. He is the co-founder of Ludomotion and game design tool Machinations and is best known for his research in procedural content generation, formal tools and methods to design game mechanics.[2]
Dormans began his career as a freelancer game designer in 2004. In 2012, he co-founded indie game studio Ludomotion, where to date he serves as Game Director.[3][4] In 2018, he was one of the co-founders of Machinations, a browser-based platform to simulate game systems.[5][6]
Selected publications
Dormans, Joris (2010-06-18). "Adventures in level design". Proceedings of the 2010 Workshop on Procedural Content Generation in Games. PCGames '10. Monterey, California: Association for Computing Machinery. pp. 1–8. doi:10.1145/1814256.1814257. ISBN978-1-4503-0023-0. S2CID207179808.
Dormans, Joris; Bakkes, Sander (September 2011). "Generating Missions and Spaces for Adaptable Play Experiences". IEEE Transactions on Computational Intelligence and AI in Games. 3 (3): 216–228. doi:10.1109/TCIAIG.2011.2149523. ISSN1943-0698. S2CID16064762.
Dormans, Joris (2011-06-28). "Level design as model transformation". Proceedings of the 2nd International Workshop on Procedural Content Generation in Games. PCGames '11. Bordeaux, France: Association for Computing Machinery. pp. 1–8. doi:10.1145/2000919.2000921. ISBN978-1-4503-0872-4. S2CID18119686.
Adams, Ernest; Dormans, Joris (2012). Game mechanics : advanced game design. Berkeley, Calif.: New Riders. ISBN978-0-13-294668-1. OCLC808118806.
Dormans, Joris (2012). Engineering emergence : applied theory for game design. Universiteit van Amsterdam [Host]. ISBN978-94-6190-752-3. OCLC773444448.